Team Size: 13
This game was developed in roughly 3 weeks as part of the first group project at Future Games. Our team collaborated to design, prototype, and deliver a playable experience within a tight timeframe. The project involved overcoming early challenges with planning and version control (Perforce)
My Contributions
Implemented core UI functionality (menus, settings, and in-game interface) based on the UX designer's concepts.
Developed and refined fishing mechanics using spline-based physics for the fishing line and float.
Worked on audio integration and polishing interactive elements.
What i learnedThis project taught me a lot about version control, time management, and the importance of early communication between team members. I also improved my skills in Unity, UI programming, spline tool, and physics-based mechanics.